aralli: (larp)
Take your characters back to rank 5.

What would they do if they were thrown into the Hunger Games?

How long do you think they'd survive? What would their tactics be? How would they get sponsors? Which of their skills would be most useful in the arena?

Date: 2014-03-27 10:53 am (UTC)From: [identity profile] helbling.livejournal.com
Hrm, thinking, thinking.

Pro would make it past the first week, but not by much. She'd be eager for the challenge and for death, but too antisocial, too straight up and down, to gain allies - she's there to kill, afterall. Her first year taught her how to smile, how to laugh, how to joke and lie and spot untruths and have friends and be friends and without it, she's nothing but a good little soldier, marching to her doom. Aware enough of her combat skills - or lack thereof - she flees the cornucopia, but doesn't go far, instead stalking and slitting the throats of anyone she can catch unawares and on their own, taking their equipment. She can heal and hunt and scout and sneak, and her self sufficiency and competence earns her some early sponsors that drop her just as fast for her lack of showmanship, the total absence of panache. She dies after coming up against a career pack that have enough sense to surround her, leaving her defenseless and puny.

Tempest lasts less than a day - too proud, too sheltered in a way, to engage in any subterfuge, she doesn't hide her abilities or skills or upbringing, which in that rules iteration were extreme and powerful. She scores top out of everyone in training, and her chariot appearence is heralded by her own conjured thunder and lightening, making everyone else look wet and pathetic while she just looks incredible. Her facade of sneering disdain in the interviews on top of it all has her as a shoe in to win, and sponsors falling over themselves to get in on the action, but it all makes her far too obvious a target, and results in one of the largest alliances in history between the other tributes to bring her down almost as soon as they step off the pressure pads. Almost predictably, the final blow is delivered by another woman.

Tahalin also dies almost as soon as she steps off the pressure pad, mainly because she refuses to do a damn thing but stand there giving a finger to the sky, her sense of moral outrage overriding all survival considerations, until another tribute almost helpfully takes her out with a nonchalently thrown knife to the throat.

Yara lives a surprisingly long time, given she spends most of the games crying with terror. She's too useful not to allow to live, forcibly adopted by the career pack as a walking, sobbing source of buffs and healing, and makes it to the final 4 when she's killed in a business like fashion before the 3 finalists get on with duking it out.

Jenny is also adopted by the career pack as a unthreatening source of buffs; she seems a comedic figure, dragging an over large sword almost too heavy for her to lift, crying intermittently, her earth magic useful but totally unable to even say boo to a goose. No sponsors, the tributes and audience alike spend most of the time laughing at her. She scores a 2 in training. She also wins when, with only 5 careeers or so left, a stray spell catches her unawares and triggers her need to kill. 30 calm seconds later, everyone else's buffs drop, her own items activate, and she, shrieking with unabashed fury carves her way through everyone else before they can do anything. It wears off in the victory hovercraft on the way home, and she commits suicide before anyone can stop her. Because, once again, no one thought to remove the damned sword.

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